I didn’t romance Makoto in my Persona 5 playthrough – I opted for Ichiko Ohya, the journalist who drinks too much, in a stunning act of narcissism. Absolutely every friendship group needs a Makoto in their midst. What I do want to do though is talk specifically about Makoto Niijima, the Queen herself. That would only take away from the simple genius of it all: they’re buds. I could write a long and boring examination of each character’s role in the group dynamic, the anthropological value of Persona 5’s virtual relationships, and how Atlus constructs the group to both build and break tension at the ideal time, but I’m not going to. Pretty much every character’s role is nailed down perfectly by the time Strikers kicks off, and the game uses that launch pad expertly. See also Pokemon GO Which Bidoof Research Path to Choose We know what each character is there for, and the game can bounce the characters off each other much more freely. The roles are well established, and so the game doesn’t need to set them up or throw you any curveballs. Everyone is comfortable around each other, everyone has shared experiences with bonds forged over shadows and soup. If you want to oversimplify it, Persona 5 is about making friends, while Persona 5 Strikers is about being with those friends. You don’t spend half the game thinking Makoto is a narc, meeting Yusuke when he offers to paint Ann in the nude, or trying to lure Futaba out of her room. Persona 5 Strikers begins with the gang all together, in their old Cafe Leblanc hangout spot. Part of my problem with the main Persona 5 game is not just that it’s long, but that it takes ages to get to the point of things. Mostly though, I find myself appreciating Makoto’s role in the gang, and now I think everyone should have a friend like her. Revisiting the cast for Persona 5 Strikers has helped me see them in a new light though, and I find myself relating to the characters more, enjoying their company, and feeling like all those folk might have been right when they told me Persona 5 was brilliant, actually. The first time I played it, I understood this in principle, but I wasn’t engrossed by the game enough to actually care about these connections, or to feel anything especially deep towards them. There’s a lot of other complex themes in the mix, but at its heart, it’s about a group of buds coming together to help each other through adversity. Persona 5 is a game all about friendship. You Are Reading : Everyone Needs A Friend Like Persona 5’s Makoto Niijima
Makoto keeps the Phantom Thieves together. Those slight similarities definitely help when imagining the Phantom Thieves as Gym Leaders.Everyone Needs A Friend Like Persona 5’s Makoto Niijima
Namely, the turn-based style and elemental attacks. Honestly, even though there hasn't been a crossover, Persona and Pokemon do have a few things in common gameplay-wise. Here are the six Grass Pokemon that Haru would use: She's normally a very relaxed and reserved person, but when push comes to shove, she can really pack a punch in a fight. She even grows her own vegetables on the roof of their school. With her love of gardening and plants, I'm sure it's exactly what she'd be attuned to. Instead, Haru should be a Grass-type specialist. Her Persona allows her to use psychic attacks, but that's not the typing I'd give her. Her situation surrounding her Gym Leader typing is a bit different than the other members.
Haru is the last character to join the main Phantom Thieves group.